17.09.2025
The Research Statement: A new realism (plausibility)? Exploring the Authenticity of conflict representation in 360 VR and Photography
The research aim is to critique the medium and how the medium influences perception of conflict: photography vs 360 3D scans.
State of the art and lit review is in development and on time for the soft submission.
The piece is about the representation of conflict in Ukraine.
It starts with a walk by the Thames bank for about 2-3 minutes and then the user jumps into a scene that uses 3d scans of actual Ukrainian buildings that have been bombed.
The space works from a level design perspective, it allows users to be taken by the camera along peaceful places in London and then to be taken to a reconstructed scene of a Ukrainian city / town that has buildings from different bombed towns.
But how does that work narratively? What am I supposed to discover and what are the questions you’re asking?
To do:
- Focus on the comparison of visual representation across 3D models (in VR), photography (in the physical installation), video (in VR or in the physical space tbc);
- To discuss with Klaus:
- how to solve the narrative that drives us through these scenes.
- Does this read better as a short documentary rather than fiction
- Do you need viewers to know that the intro scenes are from London?
- What does the camera movements mean?