Categories
Submission

FMP Submission

FMP Deadline: Thursday 27th November by 3pm.

24/25 Final Project & Thesis:

Section: Assessment | 24/25 Final Project & Thesis | Moodle

Final Project: Theory & Practice : Assignment Brief File 

Submitting Method:

Digital (Moodle): one folder (≤ 1 GB) and one for your portfolio.

OR In person: drop off both folders in room M301a (10am – 3pm).

Final Project (Two Elements):

Element 1: Final Major Project (XR Product and Portfolio) – 50%

Deliverables

  1. XR Experience Build.

– A runnable build of your VR/MR/XR project.

  • Walk-through Video

– Screen-capture of the experience with voice-over (and Optional Captions).

  • Portfolio Folder (2)

Design documents: game/design docs, scripts, storyboards, mood-boards, early prototypes, etc.

MyBlog: Journal of your process – ideas, inspirations, challenges & solutions – with links or embeds of your design artifacts.

Element 2: Immersive Media Research Report (Thesis) – 50%

Deliverables:

A single PDF (≤ 100 MB) of your academic thesis (6,000–8,000 words, excluding bibliography & appendices), formatted as:

For the experimental/art, the thesis may take the form of an academic report that should include:

  1. Title page 

(full name, student number and word count)

2. Abstract (~200–250 words)

One-paragraph summary of your creative intent, method, key findings and significance.

  • Acknowledgements

Who supported you (supervisors, participants, funders).

4. List of tables & List of figures

5. Body of thesis: (~6,0008,000 words)

A. Introduction (~500 words)

Contextualise your project within Experimental/Art XR.

State your research aims or questions.

B.State of the art (Theoretical / Art history Context) (~1200 words)

(theoretical and artistic references to XR art history, media art,

performance art, influences from other artists and how your work positions within the broader XR artistic discourse)

  • Spatial / Embodied Experience Description (~ 1200 words)

Describe your XR environment as a “space”: layout, scale, sensory modalities (visual, audio, haptic)

How does the user move/interact? What gestures, input or bodily movements are requited?

Include annotated screenshots or storyboards to illustrate key moments.

  • Creative Process and Method (~ 1000 words)

Your artistic process: ideation workshops, sketching, rapid prototyping, experiments, use of specific tools, etc.

Materials and analog practices you integrated (e.g. clay maquettes, light‐painting tests).

Iteration: how user testing or critique sessions shaped your concept.

  • Technical / Desgin Choices (~ 1000 words)

Hardware: headset, sensors, controllers, custom rigs.

Software: engine (Unity/Unreal), custom shaders, middleware (e.g. haptics SDK).

UX/design rationale: spatial audio placement, affordances, UI metaphors—why these choices support your artistic intent.

  • Critical Discussion (~ 1500 words)

Reflect on how the final experience meets (or challenges) your original aims.

Analyse participant responses: did the embodied interactions elicit the desired affect or insight?

Position your work within wider art-tech debates

  • Conclusions & Future Work (~ 600 words)

Summarise your contribution to Experimental / Art XR

Limitations you encountered (technical constraints, user fatigue)

Propose next steps: expanded scale, additional sensory channels, networked / shared experiences.

  • References (Harvard Style) 
  • Appendix

(Consent forms, full transcripts of interviews or user tests, questionnaires, raw data logs, extended code listings or shader snippets, etc.)

Text editing:

12 points, 1.5 spaced, include page numbers

Word count: between 6,000 – 8,000 words (excluding appendices & bibliography)

Leave a Reply

Your email address will not be published. Required fields are marked *